
It ran nearly locked to 120 frames per second with only an occasional and difficult-to-notice dip.
#DIRT 5 XBOX SERIES X SERIES#
After all, when I try to play at a high refresh rate on PC, I might average 120 or even 144 frames per second - but that comes with a lot of peaks and valleys.ĭirt 5 on the Xbox Series X, however, brought back a little bit of that console magic. When I set the system to 120Hz, it made sure everything else was automatically set up on the Series X.īut I still wasn’t expecting to get a framerate anywhere near a consistent 120Hz. For its part, the Xbox tries to make it simple. It has Gaming Mode and UHD Color options under different menu tabs, which is frustrating.

To get 120Hz as an option, I had to first make sure my TV was set up properly. The magic of consoles is that things are supposed to just work, but that’s not the case anymore. Dirt 5 at 120Hz on Xbox Series X is smooth But if your display supports a higher refresh rate and you turn that on in the Xbox’s system settings, you’ll get a third choice: 120Hz mode. Like a lot of games over the last three or four years, Dirt 5 enables you to select between Image Quality or Frame Rate modes. Or so I thought until I turned on the 120Hz mode. So at a glance, Dirt 5 looks a lot like the games we were already playing on Xbox One X or PlayStation 4 Pro. The barrier to creating better-looking images is no longer hardware - it’s more mundane limits like time and budgets. We’ve hit an acute point of diminishing returns in terms of visuals. My overall takeaway is right in line with my expectations. This is one of the first next-gen games I’ve had the chance to try on the console since I began testing an early version of the hardware.

Microsoft and publisher Codemasters sent me a preview build of the Xbox Series X version of Dirt 5 last week.
